CypherGrid v1.6




I got some good comments and feedback ^^
Especially on NewGrounds!

Version 1.6 doesn't have new puzzles, but it has a lot of improvements, based on the feedback that I got.

It took me a full week to do all these things:
• All Correct and Fail tiles are consistent in all puzzles. And they have a 3d feel now.
• When you hover on cells, you can highlight an entire row or column (in tutorial too, that was very time consuming)
• In the Map puzzle you have to simply click on the map now.
• I address the letter riddle in the 2nd dungeon. I hope it's more intuitive now.
• In the dungeons, after you pick an item it's more obvious now. Better presentation.
• Rudy mentions that Dedu can help when you actually may need help, not before, as she used to (during dungeons)
• Phone now displays the puzzle results after you beat each puzzle.
• Compact dialogues (1 dialogue after the vertical tutorial and, 1 dialogue when Rudy talks after the 3rd dungeon is deleted)
• The ninja chase scene is even shorter now. Also you have to kick the door just once, instead of 3 times.
• New animations, such as Ninja sending and receiving SOS and Rudy checking her holo-phone. Ninja now blinks. And transforms to red-hair more smoothly.
• The hacking CG has more code-text scrolling. Also the corner tiles are removed to make it feel unique.
• New / additional sfx (hacking, robots, grass etc.)
• Password screen in the tutorial.
• Dialogue fixes.
• The Ninja CG ends faster after you win or lose.

Also I worked on the fighting minigame and on the GO engine which I want to merge with CypherGrid so that it has more variety as a game!


Previous feedback:
• "I just beat the game again. Now it seems to be much clearer! Also, the additional puzzles were appreciated!"
• "Another thing that would help is that once you've solved one of the phone's puzzles, it remains solved. That way if a player doesn't pay attention to the solution, or forgets it, or anything like that, they don't have to solve it again"
• "I got really confused when the clue was A and it wanted me to click on two objects. I felt like the 'A'tlas was obvious but didn't know what the other was."


Edit (Version 1.61): After some more feedback , I added/corrected a few more things
• Dungeon tweaks: Rudy and Dedu provide better help in the dungeons (Rudy mentions Dedu's help all the time now).
• Text added or altered, here and there.
• Special button: I tried to have SPACE control the "next" button. I managed to do that but it was creating too many inconsistencies, so I changed the "next" buttons to their original form. (So time consuming!!!)
• Clock and Map sfx correction
• Pink notes! Find Ucogi's vacation photos to refresh your mind from all the hard puzzle thinking!
• New ending. Nothing crazy, but you can see new art and animations.


Streamers: These guys played CypherGrid and they loved it! Check out their video!
Luna Aurora
Hythrain

Files

CypherGrid v1.6.exe 17 MB
May 14, 2023

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